Pre-alpha build development is nearly finished. At this - debug - stage we’re trying fully test stability, workability and completeness of the game. Soon enough a group of testers will receive working prototype and run it through beforehand made test-cases to give us feedback. We’ll receive information which shall help us to understand player’s logic and behaviour in the given environment. That will provide us a chance to build good gameplay/interest/difficulty balance in advance and also make crucial concept changes as soon as possible if they’ll be needed.
Deadlines are wasted, nerves screwed, Feodor’s stabing in the back and doesn’t want to cooperate, in other words - absolutely normal working process.
In parallel our artists are rethinking guise of child-monster. Previous concept indeed had some alien similarities, that’s why we’ve decided to collect new references and choose alternative variants of his figure. In addition to that several head types would be created, each one will have traces different congenital deseases.
We are developing new content packs to fill our interiors. Balcony and hallway will be finished soon. You can see some props which will fit game levels right now.





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