Today we’d like to tell you more about cooperative part of gameplay. As we’ve already said, project is meant for two players only, in other words, all the tasks and puzzles are made to be solved with use of communication and actions coordination of two people, without that you won’t be able to move farther than level entrance.
There will be same riddles as in prototype - searching for the source of signal, attacking monster together with a specific type of weapon, - as well as tasks, there you’ll need to trust your life to your partner.
We are working on the different ideas and planning to add some of them in the demo. Due to the lack of resources and the fact that cooperation of two people is a core-gameplay and most important part of our project, we ain’t developing single-player mode at the moment. It doesn’t mean we totally reject this idea, that’s just a low priority for us.
Other hot news - our backstreet manufactory of content creation isn’t stopping for a moment. We add some screenshots of new meshes.
Check out our new site - http://twinsoulgame.com . That’s our new business card there all primary project information, as also feedback form and FAQ are located. We’ll fill it with more actual data eventually.
Besides we’ve visited St Petersburg Unreal Engine developers meetup, enjoyed perfect spring weather and gathered inspiration for game further development.
Next up
Twin Soul. An experiment for two.
We've returned from GG2017, where every visitor had opportunity to play our Twin Soul prototype!
Hello!
We have received many questionsand do not always have time to respond to private messages in all social networks. But now we have a DISCORD channel where you can discuss your ideas directly with the developer: https://discord.gg/snZHE7
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Demonstration of the spells and their effects :)!
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Why walk when you can jump?
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