Hi, I'm Sora.
Sorry about the previous devlog, I have no clue what happened. Just ignore him, it won't change anything.
I've actually chipped away at development throughout the month, but there's not that much progress. Here are some screenshots though!

This is the White Room, where I'm gonna be testing most of the game's basic features (dialogue, inventory, cutscenes, going into battles). Currently dialogue, and moving between rooms (that's what the Gaster door is for) is supported, while I'm trying to get Dialogic to make choices work without using the mouse, since that's just cumbersome. As you can see, there are some Waddle Dees in the room, they'll act as basic NPCs in the final game!
Everything is off-center because the room is designed for a 416x234 resolution, but I realized that pixels are rendered weirdly at that resolution, so I made the game run at 384x216, which looks better on modern monitors, of course scaled to not be a tiny speck on your screen.
Another thing I started working on is the battle system!

Only the UI is implemented... even basic turn-based combat is deceptively complex. I started working on the inventory system and in-game menu first, since they're required for the battle system anyway. As you can see, the middle box can fit up to three separate lines, and it will slide up and down depending on how much has to be shown. This will allow the game to fit bigger and more detailed enemy sprites!
Oh.. and I guess you can see the names of the party members up there. I'll talk about them in a future post.
As of the inventory and menu... I can't show them yet. I'm only getting started with designing the UI for them, and I'm no graphic designer...
Anyway! The plan right now is to release a more complete version of this prototype as version 0.0.1, just so you can see the progress that's been made. Then, the actual game will be released in an area-per-area basis, going from version 0.1.0 with the first one all the way up to 1.0.0 once all of them are completed! Each area will be based on a different game franchise, and I'll talk more about the first few in a future post.
That's all I have to say for now. Let's pray that this streak of motivation stays and I can do more during the month of June.
Bye!










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