Weird animating method : frames are square and their size are defined by document width. Number of frames is how many times can fit document width within height. I do this to avoid adding more shortcuts to my tool while continuing to use no menus at all
Next up
having fun with a randomizing function
The Wind Through The Wheels (nearly confident to use this name for the game)
As I stopped to post on soundcloud I updated my website with a new music page 𝄠 There is new tracks, most of the old ones. Quality is variable but all is live-coded. No lazy load so you may have to wait before you hear anything https://t.co/QGcLwyqZ76
Create your own Arcane art to be featured in an official Opera GX Arcane Mod + GET a chance to win prizes and bragging rights.
The best part? No AI is allowed in the contest.
Enter the contest here: https://bit.ly/forgeyourlegacy
Learn more deets 🔽
This summer I made this custom textmode artwork for the next issue of Immersion, it will illustrate an article about robotic creatures. Used a custom tool I hid on my website here https://adelfaure.net/tools/liblab/ (it's a mess). Btw I'm open for work/commissions !
Our 2024 Advent Calendar has opened! Day 19: @SnowHexArt is a great Creator who creates pixel art including animations, assets, and more! Accept the quest and give them a follow to get Coins and a seasonal sticker!
Been some working on ASCII UI. That was hard x), specially the input range ! As balance I had lot of fun making an "7 segment display font". Hopefully I will be able to be more into gameplay with theses elements
Finally found a way to make slopes!
I added 14 special characters with lines of different heights to the font. They are replaced during rendering according to the rounding of the Y coordinate of their "sprite" (one character large road segment)
@AnubiArts is a Jolter to Watch! They post great pixel and low poly art! Follow them before the quest ends on December 31 and you'll get Coins!
Textmode portraits
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