Game
One Night at Bud's: Revitalized (Retconned)
7 years ago

WEIRD CONTROLS


Due to clickteam being a little douchy, I will have to resort to the click button being SPACEBAR. And the anti-click button being B. This is how the controls work, thought I would tell you guys in advance. Sorry for these controls being this weird, it’s just that clickteam is rather douchy with mouse controlled movement objects. But the mouse sensitivity is rather good now.



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One last screenshot for all of you to enjoy...

9:30 PM 7/2/18

Another teaser... For all of you who missed Bud’s stream last night, (also happy birthday to him), here’s that teaser that I sent him. Have fun speculating on how the game will work. ;)

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.

Here's another one of the tip pages, to show that I'm not ded lmao:

A new screenshot has been added...

PROJECT REVITALIZED TEASER 2

Lefunni Chompling Memes (I made these in 30 minutes, from random effects in Paint Net)