Team Duststorm wishes everyone a Merry Christmas!
Without further ado, let's get right into the good stuff.
This devlog will be specifically focusing on only chapter 1 progress, and without further ado, enjoy!
| STORY PROGRESS |
We have progressed much since the last devlog regarding writing and the story! We're officially half way through finishing the writing for the ruins, we have new dialogue for flowey, sans, and toriel as well! lot more things have been polished, and dialogue for the Toriel and Sans encounter and the Flowey encounter!
| CODING PROGRESS |
So far, our progress with coding has gone absolutely wonderful! we have a fully functional engine, along with many new features that you'll have to find out for yourself when playing through chapter 1, anyways heres some examples of what we've done!
Battle Background + Buttons By MINT3
Code by cs95, zemete, and _namuframes, Sprites by MINT3 and Iconic
| SNEAK-PEAKS / CONCEPTS |
The final segment of this christmas filled devlog is dedicated to all the concepts and sneak-peaks we'll be showing! so enjoy!
New Frisk Concepts! I decided to switch up the look of frisk due to it having an all too similar look to multiple other takes and this new design / concept should bring something new to the table!
All new storypanel concepts!! all of these amazing panels were first thought up by our amazing writer quin, then they were sketched out by GlitchedCallo, and were finally completed by dummy and MINT3! I cannot thank these guys enough for their amazing work
Shown here is the full view of the rest of the new tileset being used in chapter 1! with all new updated toriel and frisk sprites too! (and you can't forget about PLANTY the PLANT!) tileset by MINT3, Iconic, And Yum Muy
Our new ruins tileset gives a fresh new feel anywhere you decide to explore! With much more vibrant colors exploring this familiar place will be a refreshing experience!
welp, thats the end of our devlog! i hope you all enjoyed reading this devlog, and to everyone...
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