Hello every one and i want to go ahead and thank you for reading this dev log. The game although it is fully playable right now is not ready to be downloaded and i will be telling you as i add all the features. Currently i have added unit controle, resource gathering and players can lose and gain hunger/thirst. units can be infected, and currently will die in 1 minute IRL time, and reanimate in 1 minute IRL time. (the game will be linked to IRL time so if you are playing 10 PM the game will be at 10 PM unless on a multiplayer server, then time will be linked to the host player’s time.) Zombies and other AI is not in the game yet, although i have a basic zombie scripted in older to test the infection, curently the units have a 1 outa 10 chance to be infected in the future it will be calculated by a math equation, that i have not calculated yet(it will be something like ArmorProtecton / Defense stat = Probability number. then that number will be put into something like Zomb Atk - Defense stat >= probability number then it infectes the unit). Thanks for reading!
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We are under attack!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Terraria
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Got some fun collectibles in our game, Path of Kami!
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Among us_into Madness
:] me sigue sin gustar
:] I still don't like it
A little modern base i made










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