Thanks for stopping by, let me quickly introduce myself.
I’m a 18 year old student from Sweden who has a hobby to learn programming by making games and other useless programs like blackjack in the system console.
So maybe you’ve already guessed it this is my first game that i’m planning to finish, it just a simple arcade game with local multiplayer mostly for me to have fun with friends in and its being developed in C# with Monogame/XNA.
The game doesn’t have any set release date and it’s probably (but not hopefully) gonna take a while to get done as i seem to never be satisfied by anything.
But the core is done and its all polishing and adding content that is left for me now!
As i’m not the greatest composer(if at all) i’ve searched the net for the perfect fit of music for the game.
This means i’ve spent countless of somewhat meaningless hours listening to license free music in the hope of an miracle.
At last i found some pretty decent tracks and added them to the game to try out their feel, and i can say that i’m very hopeful about what i’ve found.
While i was listening to all the music and visualizing it in the game i noticed that the music itself to the game can change much about the games style so to say.
For example i found a very upbeat anime song and directly thought of a more colorful theme for the game, like stars and colors flashing everywhere.
The image of the game i saw in my head got me a little excited to how the music can have such a big impact of the visuals, and how it can, if done right, compliment other designer aspects of your game.
Also i’ve started thinking about implementing a peer to peer network to the game, but as i imagined its a very steep learning curve even if you use an already existing library.
I figured i will use Lidgrens library for XNA so if anyone got some useful tips i’m all ears.
But for know i’m gonna work on the current abilities and the art in the game
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