Hey-o REALL fans! It is I, the elusive Paperclip~!
Enough joking around, lets get into the dev-log.
So, to talk about Anniversary Edition and the Wario's Revamped trilogy. The new trilogy has been in the works before Wario's 2's cancelation. If you remember the post we made for the 1 year anniversary of Wario's 1 Revisited. I will link the post HERE!.
To talk about AE, AE has been in the works for about a year now. We originally had the idea to make AE back in July of 2025 as a entry in the series in between the first and second games. This unfortunately did not happen. I'm sure you guys have questions for AE, so I'll be doing a little FAQ section next.
Is a 3rd Wario's game (not AE) going to happen in the Trilogy?
Short answer, no.
Long answer, AE is considered the 3rd game in the trilogy. It's what makes it a trilogy. To have a remake of FNaW 3 as the 3rd game (as I assume you guys are referring to) would make this a quadrilogy, and I don't think the team has 4 wario's game in them, lol.
What is the purpose of remaking the Wario's Trilogy?
We as a team feel like it is important to remake the Wario's Trilogy for 1 reason and 1 reason only. Lore.
The original Wario's Trilogy was written by 1 person, @Paperpossum
. And as we all know, he isn't the most creative person. The old lore was just a retelling of the lore from the official FNaW series. It was quite lazy and very boring. The story didn't even make sense and there were many plot holes. The team now has 3 writers who have already written the new story for The Wario's Trilogy and the new lore actually makes sense and ties into this being a reimagining of the FNaW series!
Additionally, we wanted to revamp the visuals as they were quite terrible in the original trilogy and to make more engaging and difficult gameplay for the new trilogy.
What was wrong with Wario's Revisited 1?
A lot, to put it simply.
First was the gameplay. It was unoriginal, boring and not innovative at all. The game felt like a watered-down version of FNaW Deluxe.
Second was the visuals. The visuals were just the FNaW Deluxe ones but edited terribly. Some shots had alright lighting, but nothing standout about it.
Third (and most importantly) was the story. The story for Wario's Revisited 1.0 was already terrible, but the 2.0 update made it so much worse and less cohesive.
What is AE even supposed to be?
Well, AE is the first entry in the Wario's Revisited Trilogy, happening as the last game (storywise) in the continuity. After the release of AE, we will release Vetus Domus (fnaw 2r) which happens 1 full decade before the events of AE, then finish off the trilogy with Wario's Factory, which is the first in the continuity and happens 1 year before Vetus Domus.
So, what can we expect from AE and the Wario's Revisited Trilogy as a whole?
I am so glad you asked, now time to show off the peakening.
Environments in our games have always been a thing we struggled with creatively and visually. But, luckily. Shortly after the release of The Terrors at Tubbyland, the dev team expanded and we hired new modelers, render artists and texture artists to make every render in this game look so much better than our previous projects.
I first want to show off our amazing new modeling team by showcasing the games official album cover for the soundtrack, enjoy!

For those who get the reference, this render is tuff. (@The_Man_in_Black_Studio
and @HanckReincarnated5006
will definitely get the reference)
Now onto the Environments:
I want to show you guys the most interesting (and longest camera to make). The Meat Freezer:

Modeled by: @kpfar2_official
, @Langdro
, @Orror
, @Endodude2037
and @Paperpossum ![]()
This is byfar the prettiest looking camera we have in the game so far. This camera acts as the crossroads of the building as it is connecting to both the entrance camera which itself, is connected to the right door and the conference camera which itself, is connected to the left door.
This camera also took the longest so far to model, with it beginning work around May 14th and only being finished around May 25th. We definitely want to learn from our mistakes with the HSaF environments and the Tubbyland environments. We have much better lighting, textures and trajectories for the cameras. Character poses will also look a lot more creative and fit the games visual style.
Everything in this game just overall looks a lot more pleasing, and we've been dying to show you guys for awhile.
Next up is a camera I (Paperclips) personally love as I actually had the chance to do the lighting and rendering for this one. The Storage:

Modeled by: @kpfar2_official
, @UnknownAnimator2
and Me (@Paperpossum
)
This camera (in my opinion) has the best lighting out of all of the rooms that we have made so far. The goal for the lighting is to make it feel realistic, while keeping that subtle 2015/2016 charm to the lighting. We definitely keep the charm while making the game look modern (smth we failed to do in previous titles)
I don't think I've been transparent enough with how much progress we have done on the game. We only have half of the staff factory rooms done 6/10 and we still need to do the 12 rooms needed for The Cellar, and the game is planned to release for the 2 year anniversary of FNaW 1R. Yeah, I really under exaggerated what we need to do for this game. At least on the visual side. With a planned tracklist of 31 tracks, half of which are already finished. Voice work still needing to be done and absolutely no programming done for the game. It's getting really hard to see a bright future for that release. But this game will be releasing this year regardless if we hit that projected release window or not. You guys will not go a whole 8 months without a REALLproductions game. 2026 will not be 2025 all over again.
Next camera and final camera I am willing to show right now is the one that was just recently finished. Taking about 4 days and was made mostly in a call with the devs and other friends in our official discord server, The Conference Room:

Modeled by: @Langdro
, @kpfar2_official
, @Mouse-avi
, @Orror
and @Paperpossum
.
The lighting for this camera (done by me again) is still a work in progress and we'll probably finalize it tomorrow (as of writing this on May 29th 2026)
I really love this room because this room connects into both The Meat Freezer and the Bathroom, making for a really funny gag the team has developed. We jokingly call this the "penis room" because of the Meat Freezer holding Meat and the bathroom where you, yknow, use the bathroom.
Cool environments, but what about the character models?
I am so glad you asked. A while back, we revealed some of the new character models in a few teasers/renders we did, rendered and lit by @kpfar2_official
.



The new character models were made by @UnknownAnimator2
, @Seekbee_TF
and Me! Some of the character models use the Smash bros ones as a base and were edited upon by the team, like Wario's model and Mario's model. But the others were modeled and sculpted almost perfectly to achieve that same look, and it looks amazing!
To show you as well, we want to show off model comparisons between a few of the characters that you haven't really seen yet from this game.



How about the New Gameplay?
One of the many complaints I found with FNaW 1R was this. The game's difficulty spike was unbalanced.
Not to say that FNaW 1R is hard or anything. It might actually be the easiest fangame we've released yet. The game is hilariously easy. So easy that our beta testers advised to do a whole rework of the mechanics as it just was simply, too easy. Night 1 is a cake walk, Night 2 is a little difficult, but then every night after that is easy.
AE will not fall to this. We have been taking the many months working on the visuals to also flesh out the gameplay and it's mechanics. Safe to say, this will be more difficult and fun to play than FNaW 1R. And I'm legitimately happy to say that. Seeing FNaW 1R get trashed on only fueled my motivation to push the team, and myself better. To push us to make better, more high quality and creative experiences for you all and ourselves. A friend told me once; "Don't make a game unless it's a game you would want to play if you weren't the developer." And my naive 14 year old self did not take that advice seriously when making FNaW 1R. But I, now a 17 year old with a job, now understand what he was truly talking about.
Mechanics will be unique, this will not be shutting off cameras, standing still and turning off lights. This will be the definitive experience of a Five Nights at Wario's 1 reimagining.
While I don't want to expose any of the mechanics prior to launch as I want to keep everything relatively vague before launch. Me, @K_Dev
and a small subteam of the Wario's team (only like 4-5 people) have decided to begin work on a teaser game for FNaW: AE. This should hopefully be releasing in the summer, so look out for that.
The Ultimatum, what comes next?
After the team is finished with The Wario's Revisited Trilogy, and HSaF. We will be taking our leave from the FNaF Fangame Community and move on to making original project. REALLproductions has stuck with FNaF for the past 4 years of it's lifespan, and like many have told me. It's time we leave this community behind. So of course, with the end coming near. I do not want to let you guys down. I want to create the best fnaf scratch projects, and hopefully, some of the best fnaf fangame projects out there, as my final goodbye to the community that has brought me so much joy for the past 11 (almost 12) years of my life. It almost feels, sad. Leaving something behind when I've stuck with it for the past 12 years of my life. It almost feels like I'm leaving a piece of myself behind by doing this. But this is truly the only way me and my team can truly become something great.
This is the end of the first dev-log for FNaW AE, and the Wario's revisited trilogy as a whole.
This is the beginning to the end.
Paperclips & the REALL ones.










0 comments