Game
Lucid
7 years ago

Welcome To Lucid


(Written on May 12th)
I’m not going to be talking about the story or anything like that, I’m going to talk about Lucid’s schedule. If the game’s development continues at it’s current pace, chapter 1 will be done and released at the end of the week, around May 15th or 16th. After that chapter 2 will take longer to develop than the first, since I’m planning on making it bigger than the first.

I will make Lucid’s game page public a day before chapter 1 will be released to the public. So if you are reading this and chapter 1 isn’t out yet, it’ll probably come out the next day depending on your time zone. In the gap between the game page going public and the public release of the game, a small group of players will have day-zero access to the game. If you are willing to test and give valuable feedback about the game, you may be able to get day-zero access. That is all for now.

Sincerely,
AtlasProductions



0 comments

Loading...

Next up

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

The whole squad is here!

Interested? Follow me!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

An infected room from the second part of Cybel ! Are you up for some cleansing?

Some Shadow boss fight gameplay 👾

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM