Game
Project 9 - A MetroidVania 2d Platformer
9 years ago

Welcome to my world!


So, I was thinking of ways to make the backtracking required in a metroidvania less painful, and I came up with this idea.

Not sure if it’s been done before or what, but it’s being done for the (maybe) first time or (maybe) the millionth!

This game is going to have a Super Mario Bros style overworld, where finding secret exits to areas will unlock alternate overworld paths to go down. Here’s a test of the game system!



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Oh man! This is progress! Colored text is impressive to everyone!

Working on a town!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.