Game
Project 9 - A MetroidVania 2d Platformer
9 years ago

Welcome to my world!


So, I was thinking of ways to make the backtracking required in a metroidvania less painful, and I came up with this idea.

Not sure if it’s been done before or what, but it’s being done for the (maybe) first time or (maybe) the millionth!

This game is going to have a Super Mario Bros style overworld, where finding secret exits to areas will unlock alternate overworld paths to go down. Here’s a test of the game system!



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Oh man! This is progress! Colored text is impressive to everyone!

Working on a town!

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

We are under attack!

Have a good Boi

Runestones: from concept to in-game model🗿

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).