It’s been 6 years since the last update, and more than 8 years since the initial demo of Sonic Game Land. What once started as a hobby of mine, has helped me to find the home community, meet more friends, watch the talents grow up, and much more. I have always enjoyed of what I do, regardless of whether I make games or talk about them, and I will keep it as my hobby as long as it’s possible. But as sometimes the life asks to move forward, it’s time to draw a line.
This is a final revision of Sonic Game Land demo debuted in 2014. First of all, the update should fix all major, if not all, bugs in previous versions, and also includes various improvements of performance, controls and general navigating.
In the early days of YoYo Sandbox, I had chats with several creators and managed to get permission to use some graphics for some levels and characters. Now, not only because some content just don't fit to the game at all, but because I learned to respect others' work - I have decided to cut out some levels and the number of playable characters. There are some exceptions there and there, but as I try to keep in contact with some of creators, they are still fine with sharing their works to me. Please don't miss on updated credits screen - I have included almost everyone who helped me with the game.
In order to finally see the concept resources in action, Starlight Pursuit and Seaside Resort have been updated with the new music, backgrounds and designs.
What happens to the game next is 100% depends on will I switch to a different game engine successfully (that would be Game Maker Studio 1 or 2). If I get enough time, we will see a completely revised game. If not, I will most likely just leave this project as it is.
Next up
Just a Pico sprite
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Werehog transformation process. #sonicunleashed
Update 2.627
New challenges & new effects!
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?











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