It’s been 6 years since the last update, and more than 8 years since the initial demo of Sonic Game Land. What once started as a hobby of mine, has helped me to find the home community, meet more friends, watch the talents grow up, and much more. I have always enjoyed of what I do, regardless of whether I make games or talk about them, and I will keep it as my hobby as long as it’s possible. But as sometimes the life asks to move forward, it’s time to draw a line.
This is a final revision of Sonic Game Land demo debuted in 2014. First of all, the update should fix all major, if not all, bugs in previous versions, and also includes various improvements of performance, controls and general navigating.
In the early days of YoYo Sandbox, I had chats with several creators and managed to get permission to use some graphics for some levels and characters. Now, not only because some content just don't fit to the game at all, but because I learned to respect others' work - I have decided to cut out some levels and the number of playable characters. There are some exceptions there and there, but as I try to keep in contact with some of creators, they are still fine with sharing their works to me. Please don't miss on updated credits screen - I have included almost everyone who helped me with the game.
In order to finally see the concept resources in action, Starlight Pursuit and Seaside Resort have been updated with the new music, backgrounds and designs.
What happens to the game next is 100% depends on will I switch to a different game engine successfully (that would be Game Maker Studio 1 or 2). If I get enough time, we will see a completely revised game. If not, I will most likely just leave this project as it is.
Next up
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Why walk when you can jump?
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Alone Together....
Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901











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