Game
HanKart
7 years ago

Welcome to the HanKart


Hi, I’m the developer for Hankart, kirbyanddee. This is the devblog. Any info anywhere on the page isn’t final, so it may change. Here’s a short list of maps and playable characters as of right now:

Characters:
Phil Swift (cube)
Carl Azuz (long boy)
(others pending)

Maps:
Bye Nuckles
Shop
The Big Bulge
Pirates
(others pending)

Team Hank is working on other character and map designs. My hope for the final game is at least 10 of each. As a side note, not all characters will be actual people that exist.

More information to come soon!

5d099ca2ea1d1.png


0 comments

Loading...

Next up

Ben's New Map

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Path of Kami: The Evolution of the Lore

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

I worked so hard to get all four of them to the end safely, but then...