Game
Blox's RPG
3 years ago

well, after taking another look at my very real and very awesome magic watch, here's enemy no. 3.


Lime (enemy)

lime.png

Slimes are really common in RPGs, so I took the first letter off.

…Starting to notice a trend, actually.

Anyways, limes are your basic, all-rounded enemy. Not too interesting, not too uninteresting.

Just to make things a bit more special, though, they can also try to spit out lime juice. If they try, it's a small chance that lime juice will be launched at you. If it fails, you get a small of HP and/or SP back since it tasted nice or something idk man.



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At this point I could very well abandon this thing entirely, almost no one knows it exists, I'm the only one working on it and it's barely even a walking simulator.

Regardless, here's something so I can say I've made something recently.

EXCLUSIVE promotional art and release date! Get it hot off the press today!

I call 'em Prucie and Lydena. (Prucie's the one with the knife, it's short for Pruscilla.)

One's active to a fault, the other's far more nervous and reserved. They're also really close friends.

The thumbnail and header have been updated. I've also added the character portraits to the media section of the page.

Finally, something playable(?)

You ever just think about working on actually creating the game then end up making a title screen instead?

Whoops.

At least it looks good, I'll add an opponent and maybe crowd later. First, no more distractions for now... aaand I've opened TF2. Dammit.

progress wow

(yeah I procrastinated again)

just a hunch but I think I might have problems focusing

A long while back I saw many posts about new developers putting too many eggs in one basket and realised that's what I was doing and started making a spinoff so I was focused on something smaller. I think I'll give it a separate page.

Finished? Not in the slightest. Playable, on the other hand, is a term I can use.

Given how long this took, this is nothing by the standards of others, but by mine it's a lot.

Would provide .exe, but I think that pushes it out of devlog and I'm not ready.