Game
MIAMI : Showdown
2 months ago

Well, almost half a year has passed and I still have to wait the same amount of time before I will have a direct opportunity to return to development. In my free time I started porting the game to new version of the engine. I hope to finish the port soon.




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ewigfpuiergnoierngo ineorgheorgjopa ejpoije wpoijpoqwjepr oqwpeor j f i'm thinking that's enough

the concept of the scene in the level selection, maybe not entirely original, but something new and better than just text

It's been a while since I've posted anything here so keep the footage of the game.

Right now I'm concentrating on working with the various menus, so don't mind the bugs in the sprites.

I will show them soon.

P.S IDK why the quality of the video sucks

So, I have news: 1. My PC came to life; 2. BM is still in development and I hope to finish by the new year; 3. I didn't think about what's next, so... just wait =V

Well, the work is still underway and in general I decided to rename the project from BLOODMONEY to MIAMI: Showdown because the old name no longer fits with the new plot

EDIT: Maybe not my best work on design, but at this time i guess this nice

Well, the biggest thing that can be shown is playable masks, I updated their sprites, also changed their characteristics, and new ones will be added, they are used quite often in the story, so you will have time to try them

I would also like to add that from the outside this build looks disappointingly small, but this is the truth of developing games alone, even based on something

now the level selection looks better

Very soon...

what's up guys a work on game is slower because my pc is dead now but don't worry i have other and he's much better then old and i can proof it :)))