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Welcome To Matias' Restaurant [CLASSIC]

10 months ago

Well guys...

Please read the article...


I'm trying to improve my art, for now I made this art, the original is just the original design, but with breaks, then, a recolor of the original with a change in its color palette and the aforementioned details... The current one is made from 0. I do all this to improve my artistic section, that's right, these changes will NOT apply to WTMR 1, it will only affect its sequel...

But why am I making these changes? Simply for two reasons:

1. WTMR 1's art is pretty amateurish. If you watch GOOD scratch fan games, you'll see that many use a top-down gradient (or at least that's how I see it ¯\_(ツ)_/¯ ).

2. I want to start improving the WTMR sequel, since it's a prequel to the original, which you'll see clearly in the full game ;)

- By the way, I already have the basic mechanics of the sequel half-programmed, not the cameras, but the office, this is because sometimes I go away, and I only have one PC that runs WTMR 1 TERRIBLY, so out of boredom, I started developing the sequel xD. The codename is: Magical Destruction...

Oh and, I made this out of boredom, inspired by the FNAF 1 Remake designs.

wtmr_1_remake_joke.png


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Ummm... Guys, is this normal?

The game has finally been released!

- After SO MUCH TIME (it felt like an eternity), the game is finished. I want to clarify that a PC with at least 8GB. of RAM is required. Or have a very low-resource Operating System...

withered cindy pixelart

##/25 is crazy.

Helpy!! (49/365)

Hi everyone!

I wanted to let you know that WTMR already has an Itch.io page. If you have one, please support me!

Banda

Descubrí las variables temporales...

Se vienen mejoras de optimización a W.T.M.R y M.M.D (otras más)

Sobre todo a W.T.M.R

FleshBound | Cinematic trailer

Guys, you finally fixed my PC 🥶🥶

The game is practically ready, I just need to fix some bugs and that's it.

One question: How do you optimize Scratch games? Or is Scratch just poorly optimized?...