Game
Crazy Bus
6 years ago

Well... I'll keep on with the game. Probably I will post a new devlog on the next week. I will be launching the game in the middle of November, it will be 100% free, hope you like it!




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First Gameplay video. Currently working on finishing the city meshes.

The next goal will be to create the game loop.

Hope you like it 🙂.

The game is almost done.

Things to do:

- Finish the score

- Main menu

just that, it will be launched at the end of November (More like an open beta) and then I will add some new features and another map to play.

New devlog! The city is finished, I've added the dash for the controller and worked in the back end a bit, hope you like it!

Just build it and it's ready.

I do not 100% like how the chose menu is but, for now, it will be it.

This will be something like a "beta" since it only has 1 map and 1 skin, but I'm looking forward to furthering updates.

Hope you like it. 🙂

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Levels' maps.

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.