Game
M7A- Mach 7 Arena
4 years ago

Well... I'm surprised...


Years ago, while making Dragonian, I made this little game. Mostly, it was an experiment with making a game with polygons. I made my own model-making software, and it worked. I figured out how to rotate models from specific points. Also, this was made as an experiment in case I wanted to do a game featuring the M7 tanks.

Anyway, I replayed this thing, and I'm surprised.

If you can get past the controls, it's aged pretty well as an arcade game. If I were to do this game today, I'd make it a lot better in presentation, and make it impossible to take damage when respawning, but that's about it. I hadn't played Splatoon 2 before making this, but some ideas seem to resemble each other.

...anyway, just bringing this up because I was bored enough to play it.



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...I'd better make a trailer or pitch reel.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

Well, finding glitches was bound to happen.

In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.

I'd better fix that, THEN shrink the gap behind the boss.

Here. I've got a trailer ready. (...assuming it loads.)

Now I've gotta shop it around, and upload it onto YouTube.

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Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

Playing around with the title is only the start of a title sequence.

Do you know how hard it is to get THIS shot?

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I did Attract Mode first.

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