Game
M7A- Mach 7 Arena
3 years ago

Well... I'm surprised...


Years ago, while making Dragonian, I made this little game. Mostly, it was an experiment with making a game with polygons. I made my own model-making software, and it worked. I figured out how to rotate models from specific points. Also, this was made as an experiment in case I wanted to do a game featuring the M7 tanks.

Anyway, I replayed this thing, and I'm surprised.

If you can get past the controls, it's aged pretty well as an arcade game. If I were to do this game today, I'd make it a lot better in presentation, and make it impossible to take damage when respawning, but that's about it. I hadn't played Splatoon 2 before making this, but some ideas seem to resemble each other.

...anyway, just bringing this up because I was bored enough to play it.



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Robots fresh off the assembly line from the prosthetics factory.

I call the ones that crawl "Gwendy", after the dolls from Small Soldiers.

First off, you can't rotate a background with draw_background_tiled. However, you can draw anything on a BIG surface, and a surface can be rotated and doubled up.

So, the infinite floor uses a surface, and now it's not chugging so hard. Look at the FPS.

What kind of bad guys do you see at a prosthetics factory?

These Leg Gunners are part of the security system.

I could have a part where the factory builds robots for you to beat up, but they're gonna be humanoids. They'd probably be like skinless T-800s.

If my plan for Sega CD-styled cinematics doesn't work out, Plan B would be the GBA-style cinematics.

If anything, they make decent filler.

The only thing harder than animating a set of wheels is making it handle like a set of wheels.

...and making an infinite floor without resorting to the official 3D engine.

Trying to do that Infinite Floor thing (technically, it's a trick of the camera), and I think it chugs.

Makes sense, since it's drawing on one surface over and over for each scanline, then putting that on another surface, which puts that on-screen.

Hmm...

This background full of conveyor belts might make it a bit more factory-like, but it's still ominous.

I might have gone too far in a few places, and not enough in others.

So, what's the secret to drawing a car?

1. Just draw the car from profile, back, and possibly front.

2. Dig out any Hot Wheels product for reference.

3. Use the reference to figure out how to draw those in-between angles.

There are a lot of robot arms in a prosthetics factory. They flail about, so don't get too close, or they'll hurt you.