7 hours ago

well then, been a while since I've been here.
got a little busy with a project.
Not much to see, but there's some stuff in the making.

It'll help both myself & others to program in assembly, to make games for the gameboy handhelds & Super Gameboy.


Been slowly brewing a library written in assembly for assembly programmers.

I'm truly excited to work more on this project, and I'll keep on working on it, not only for myself but also all of you people. as this will end up being the most comprehensive collection of functionality for the Gameboy line of handhelds, with wary little knowledge of the hardware itself needed to use. all you need to know is assembly for the Gameboy and that's basically it.
You're also free to only take use of what you'd like from the library, as the things you include in your project, are the only things that's gonna be added into the ROM, anything else will be on you to do, so you chose how much you wanna utilize.

There's currently some stuff already made, like
* Uploading graphics to VRAM
* Updating Tilemaps
* Included font set
* Text Printing
* A full sprite engine
* Separate sprite uploading routine
* Basic Super Gameboy functionality as of now
* Speed switching for Gameboy Color
* System detection
* Random number generator
* Button pulling (pressed, held & released state)
* Memory copy and clearing
* Memory banking routines (RAM & ROM)
* Multiple math routines
* VIP link-port management

And more to come still.
* Multiple compression routines (If possible)
* Level background loading
* IR port support (Gameboy Color Only)
* SNES routines (Allowing full SNES control with Super Gameboy)



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