So, what's the point - original game included prologue, phase 1, phase 2 and epilogue. And that's NOT ENOUGH to make something remarkable.
Now in game there's two chapters. Autophobia and Lost Child - it activates when you complete main battle once. And that's where's problem.
We didn't make it in time and we have only 9 hours left. And that's impossible to us to succeed. We need more time.
Now we're doing main menu which background was made by sotwound. And we are succeeding in it, but it already wasted too much time.
We are not cancelling game. We are not moving its release on the next month or something. It's that we just didn't make it in time. But we will do it soon. So please, be patient for a couple of days before New Year. We will notice you when it comes out with final trailer. You won't skip it, I sure.
Have your time, champs
Peace out.
Merry fucking Christmas,
vIgnitio
Next up
HERE WE COME! FACING DEMONS 1.0 (DEVILOVANIA 2.0) "THUS THE STORY HAS ENDED" UPDATE
I said it was placeholder! Let's all say how Lomolom is our good boy for such perfect background!
FACING DEMONS 1.8 (DEVILOVANIA 2.8) Female Russian Chara Update
Some showcase of dialogue. Currently only on russian.
Soon we will post some scraped outdated soundtracks on YouTube
Ah, and this one shit. I struggled too much to make something similar to Deltarune/Undertale like menu for saves. So I can't hide it
Friendly reminder: We have new original fan-game with our own AU in development! Check this out.
Those screenshots are dedicated to our russian followers who wanted to see them knowing english-speaking community won't understand a thing. Fine - some screenshots from test mode
Today, 05.17 our Founder, vIgnitio, celebrating his birthday. If you want to tell him anything, you can do this in comments to this post.
Disclaimer, all hate speech may or will be turn into AI song to mock you back. Be aware
Sketch showcase of our protagonist, Matthew.
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