When I launched our funding campaign I found myself annoyed not having progress to show on any supernatural elements of the game, so for the last couple weeks I’ve been designing a wendigo that’ll now be added to the third demo we have planned to release Q1 of next year. I'm spending a few more days on it to make sure it's game ready for when I can come back to it's AI and animation after the second demo launches.
![wendigo_v2.jpg wendigo_v2.jpg](https://m.gjcdn.net/content/750/17444813-hausvehe-v4.webp)
The first of them appeared during a time of famine when a cold winter full of unsuccessful hunts led some to eat the snow, even against warnings from their elders. The snow numbed their lips so they hardly noticed when they began to enjoy the taste of their own flesh, some even eating their tongues. Once they began to cannibalize, a wendigo spirit would possess them giving them an uncontrollable hunger, leading them to slaughter their loved ones.
![wendigo_steps.gif wendigo_steps.gif](https://i.gjcdn.net/public-data/fireside/posts/154/7/9685507/media/wendigo_steps-ujjfn65t.gif)
I have some terrifying ideas in mind for how these things will sound; guttural noises when it’s idle and feasting, very human screams for help from a distance that become slightly distorted if you get closer as the cries for help turn to silence or a subtle demonic-like laughter before it begins to hunt you.
Don't forget to check out the full dev diary for details on the development process and more!
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