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FNAF: AFTERMATH - ACT 2 [ V2.1.0 ]
11 months ago

went over to Act 1 to get a few Sound Effects from it, and decided to show off the Custom Night mode from it,
Genuinely one of my favorite things i've made so far.

(I ported Act 1 from UE5.2 to 5.4, so it's a little broken currently)




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Here's a Before and After of the lighting rework, (Also some improvements to the Water textures)

Act 2 Remastered, now in development. What to expect: Improved Graphics, UI and models. no gameplay changes except where necessary.

When to expect it: No time frame yet, likely a couple months out.

ACT 3, OUT NOW!

Changelog Below!

ACT 3 • Night 3 Also, I've been Really busy the last few days, And I'm cutting it pretty Close to the Release date. I Might have to delay it, but I'll let y'all know! At most, I'd expect a up-to 3 day delay, But I'm still aiming for the weekend.

ACT 3's page is up, as well as it's trailer.

You can check it out here: https://gamejolt.com/games/FNAFTERMATH3/963253

Today is also the Third anniversary of aftermath, Thank y'all for supporting it!

Added in Proper reverb, working on improving the Lighting and reflections as well. Probably gonna keep the atrium Dark for Night Shift purposes, but I'm looking into adding more Models & detail as well.

ACT 1R - V1.1.0 Out Now. Patch Notes below.

AFTERMATH is also being added to Itch.io, along with my Paid game PHANTOM (Which is getting a release Very Soon!)

Here's my Itch Account: https://hollow-404.itch.io

The original Act 1 Main Menu, scrapped due to animation issues... and for being really generic lol (Made ~ 1/19/2024)

February 21st. (Also, new update coming out in a few minutes!)