Well past the halfway mark of the Adventure Jam. Even though I ripped out and replaced the entire text parser for improved efficiency and flexibility, I’m pretty much on schedule to meet the deadline. Except for the final 3, all the rooms have been drawn and wired up. The day-to-night transition is active (which almost effectively doubles the number of locations in the game). Even the end sequence and some cutscenes are working properly. What could possibly go wrong?
And just to make this devlog entry a bit more interesting, here’s a new screenshot:
This big, red alarm button is almost begging to be pressed for once in its life. What could possibly go wrong?
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