
Next up
Implemented the explosion SFX, which starts with a low-pitched variation when the player isn't invincible, and plays normally otherwise. Thoughts? #gamedev
Started adding sound effects to the game, footstep sounds are in! What do you all think so far? #gamedev
Working on different footstep sounds based on the tilemap. #gamedev
Kikkerstein had a great day 1 at LVL UP EXPO!
If youβre in Vegas, come see us on day 2!
Cursor Update:
- The cursor keeps the same scale, regardless of the camera zoom.
- Each weapon has its unique cursor sprite.
- Added a little rotation flair for extra juice.
What do you think? #gamedev
We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!
New dash sound added! Let me know if it hits right or needs some tweaking! #gamedev
Decreased the pitch of all sounds when the weapon wheel is open to enhance the slow-motion effect. What do you think? #gamedev
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Implemented shooting SFX to all the weapons! It instantly made the gameplay feel more. Thoughts? #gamedev
0 comments