What I've Learned So Far Making Sunshine
Since development has taken longer than expected, here’s some thoughts on what I’ve learned so far making Sunshine. [ http://amydentata.com/2015/02/22/what-ive-learned-so-far-making-sunshine/ ]
Next up
Objectively Interesting I now have randomized quest objective names. You can also watch a (kinda stuttery) vid of progress on the waypoint display and little hints of AI advancement here [ https://www.youtube.com/watch?v=SibtD2Tvzfw ].
Color and Interesting Shapes
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Chiaki Nanami!
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
What you all think
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.










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