So I realise I was planning to upload a dev log nearly a month ago but the problem I am currently having is I am only adding to the story of my game, so I had no idea what to put into the dev log as it would just be the same thing over and over again. I also have recently got a new computer but am having trouble with my graphics tablet working on it so I as of now cannot create more Grimm sprites. I do aplogise for not addressing any of this but I just did not know what to really do. But just so you all know I am still working on the game, I just have not really known what to put into the dev logs since most of it was just slight tweaks and of course the continuation of the story. Well I am going to be going back to working on the game and will update you all when I find things that I want to tell you all. And before I end this log I hope you all had a great Christmas and have a nice day :)
Next up
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
2d lighting experiment
Only true badasses may pass! #conceptart #art #gamedesign
Path of Kami, running around the shrine area
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂa Regla. It is one of the natural wonders of the country!
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
Super Sonic Pixel art.
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?










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