The basis of Five Nights in Abandonment is kind of a mix of Fnia and FFPS.
The main feel of the game is to look fun and welcoming, but to be creepier and darker the deeper you go down the rabbit hole. Adding a shading of grime and rust along with the disturbing designs.
(Got the inspiration from @DevilRabbitStudios
, check them out.)
I still need to think more of this plan and keep it within the plot.
Gameplay(concept):
The game will be switched into 3 parts.
- Testing: Test old animatronics suitable for the restaurant. (Found by Management segment)
- Shifts: Standard night shifts. (Deciding on task nights like FFPS or standard cycle.)
- Management: Parts of the game that allows exploration but still isn't a safe haven.
I can't promise anything, this is all just a concept in my head and hear the feedback from it.
Next up
Done with Mrs. Carlson/ Ms A.
Working on the Wife, but need Hair suggestions
Sunny Jumpscare
Ha! Ha! Ak goes Brrrrr!
Thanks @Zilly_gooper
for the fan art of Sunny
"Here lies Clark Carlson, beloved husband, father, and stellar night guard."
Looking for help when Im transferring Blender models to Unity, could I get any help for how to properly import them in with their materials and everything. Any ideas?
FNiA in a nutshell
Got her working + Looking for suggestions












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