Ok, so I realize I’m treating the devlog like a kind of blog, but to be honest, it’s the only way I know how to get my thoughts out in a logical manner.
Mostly.
Yeah most of this is possibly gonna be plans and random fluff thoughts.
Like, I’ve already stated numerous times that I have literally no idea what I’m doing, and I think I’m ok with that.
It makes for more excitement when it’s all said and done.
Mostly because every new piece I learn is another victory in my self-administered education in the gaming field.
But anyway, I might start fiddling with c4d some more within the next month or so… so maybe I can eventually make this map worth looking at…
Right now it’s so basic that I kinda am cringing from time to time.
I want it to POP… and that will take a little while.
Between this and drawing, and yes even my YouTube…
Time is not exactly an easy resource to come by anymore. Especially not with energy to spare.
Apologies for that…
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Have a good Boi
"Our work is never over" they said.
Family band complete!
I-Buki
Mio-Da!
Ibuki Mioda!
Strange Umbrella
Microsoft Windows XP Unprofessional (windows logo prototype)
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
I worked so hard to get all four of them to the end safely, but then...
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)










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