Ok, so I realize I’m treating the devlog like a kind of blog, but to be honest, it’s the only way I know how to get my thoughts out in a logical manner.
Mostly.
Yeah most of this is possibly gonna be plans and random fluff thoughts.
Like, I’ve already stated numerous times that I have literally no idea what I’m doing, and I think I’m ok with that.
It makes for more excitement when it’s all said and done.
Mostly because every new piece I learn is another victory in my self-administered education in the gaming field.
But anyway, I might start fiddling with c4d some more within the next month or so… so maybe I can eventually make this map worth looking at…
Right now it’s so basic that I kinda am cringing from time to time.
I want it to POP… and that will take a little while.
Between this and drawing, and yes even my YouTube…
Time is not exactly an easy resource to come by anymore. Especially not with energy to spare.
Apologies for that…
Next up
Chiaki Nanami!
"Our work is never over" they said.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
a drawing I did because I was bored😪. But I love how it turned out.😊
I worked so hard to get all four of them to the end safely, but then...
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
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