
Next up
Weapon Attribute Absorption. Give one weapon an attribute of another weapon.
Expanding enemy behavior.
Skill tree based on stats you can gain by doing whatever activities that pass time.
Project(s) & Health Update
I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-
Driller getting desperate for destructive machines
The Hive - Everything is a Crab
Crafting new things with the remains of your enemies. One day, Y/N will craft you.
Redrew UI stuff for battles and also there's a new temporary party member now.
We started making a game about flipping tables. We ended up making all of this too.
NPCs that can leave the map and move to another, even when you aren't on the same map as them.











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