This version uses infinitesimally short, harmless RAM overload bursts, which I’ve Christened, “JadeJohnson Games™ DiRamic Delay Technology™ (DDT)”, to show character fatigue in realtime, both mid match, and even from one match to the next!
It can even portray how well rested each fighter is on the character select screen!
Basically, the longer a character’s audio takes to play after they’ve been told to speak or move, the more unfit they are for battle, and the clumsier they’ll fight.
You can even see it in the graphics if you push your warrior too hard! But don’t worry, it’s not your ProCessor being strained, it’s just the sheer simulative capabilities of this epic new game engine!
Please enjoy, and as always, “Happy Jading!™”
You can see this new feature in action here!
https://photos.app.goo.gl/UPPaEqde2vz7IF1T2
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