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Game
Five Nights At Sonic's: REMEMBERED
2 years ago

What's new?


  • Nights are now functional, which means that they can be beaten

  • The 6 AM completion screen is added in

  • Clone Sonic's eyes has been given a tweaked redesign (if you can tell from the title screen)

  • Clone Mario is somewhat functional, but he doesn't kill you yet.

  • Office is finalized.

  • Most of the rooms in the cameras are implemented but need some work finished.

  • I made a Google doc on the game's lore.

    screenshot_20241020_194501_docs.jpg
  • The game is could be beatable, but there's no ending after night five.

  • The entire game is doing good.

  • I'm moving into a new house.

  • Ignore my breathing



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Five Nights at Sonic's REMEMBERED Monthly Progress Report V

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Clone Tails with and without his accessories (This counts as a render for his regular non-threatening appearance)

The bad batch and the other two

(Not a part of the main game of course)

...

Five Nights at Sonic's REMEMBERED Monthly Progress Report IV

Bandit Trap is Out Now!

Defend your home using inventive boobytraps as the Trapper, or team up as three sneaky Bandits and try to escape with the loot!

Quests inspired by the game are in your quest log now!

Check out the game: https://bit.ly/bandittraplaunch

Five Nights at Sonic's REMEMBERED Monthly Progress Report VI

(It’s also my spawn day apparently)

Buddy Sonic and its predecessor

(Not a part of the game)

three days later oops! thanks for nearly 3k followers tho and hopefully fnas vs will also come soon

How would you all feel if you were also tasked to recharge your power after a your shift while a yellow thing is lurking behind you, and you use a door to close it in but it also drains the power you're trying to get back quicker?