Hello everyone. It's been a while since the game's demo came out, so I figured it was time to talk about what's coming next, and what the devlogs will be like from now on.
(This article is mostly text)
Cutscenes
I know I said before that the game wouldn't have lore, but I couldn't hold it in .
In a post a while ago I said that I was working on the script for the game. This script will be used to create the cutscenes that will be shown before and after an act, to add some context to what is happening.
Obviously this new addition will come with the removal of the newspaper that appeared in the demo, to go for a more detailed way of explaining the events.
The only thing that's done from the script is the first cutscene, which is enough for me to start working on the visuals and programming of this new system.
Act 2
As you may know, the game will be divided into Acts instead of nights like in a traditional FNaF. This change doesn't affect anything, but the name represents the magnitude of these, since a night in a common FNaF lasts relatively short, and results in the game divided into several of these that increase the difficulty as you beat them. On the other hand, the acts, which in this case will be 2, have the freedom to be very different from each other, they can be difficult, long and full of things to do and discover; this changes the rule that says you have to go from level to level, making it more interesting.
Act 2 – which still has no name – will be the direct continuation of what happened in the first part. Although here you will have a greater challenge, and a kind of “route” to achieve two different endings in the game.
This act is still in a state of planning. More news later.
Improvements to Act 1
I wanna make it clear that the demo is only a very tiny part of what will be the complete game, since it's missing some of the content I had planned. You can notice this by looking at the features section in the page description.
Act 1 will receive a great graphical improvement in the office and some animations. The office was created before this game got bigger, and I never wanted to change it out of laziness, resulting in this being the noticeably ugliest room of all. Because of this, I have already designed a sketch of what the new office will be, which will have shaders and crazy things in it.
Additionally, I'll probably add game modes, so you can practice and get used to the enemies and their mechanics.
ENCORE
For those who managed to win the demo (which I don't think anyone did :P) and those who read the features on the page, you will know that there is a bonus hour called "ENCORE". This one isn't in the demo yet, because I had to shorten it to just being a single act, and have all the good stuff come for the final release.
I took inspiration from the Flumpty Night from ONaF 3. That's all I can say because I want you to experience it for yourself once the game is ready.
Oh, btw, you'll have to beat Act 1 again in order to play the ENCORE hour and Act 2. Nobody can complain cuz no one has shown me that they actually beat the demo.
There are still many things to plan, and I want that, even though not many will play Buruburu, it remains a nice memory and a thanks for the FNaF community. That's why I'm going to try to make an effort to release this fangame, because I think it has enough potential to explore.
From now on, devlogs will only happen when something big has been completed, which doesn't mean I won't post anything on the page tho.
Now I have classes and I need to buy a new PC because the one I have is very outdated, so development will be complicated, but I'll let you know anything new that happens. I appreciate your support and that you downloaded my game, it means a lot.
Thanks for reading.
Gabe Sunshine 🌞
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