Game
FNAF: Behind the Masks

5 years ago

What's up everyone, first of all sorry for the delay but there's good news! This game has been in development for almost a month but as I'm working really hard on it, there's lots of progress each day (demo in a few weeks). Here's some extra information:


Done:

-Every animatronic mechanic (still looking for bugs to fix);

-The game main mechanics (power, fear, flashlight,cameras,animatronic roaming);

-The sound effects;

-Jumpscares;

-All the animations;

-First night shift.

To do:

-First day shift (should be easy);

-Some easter eggs;

-Bug fixing;

-Game balancing;

-Some visuals;

-Coins shop (in game currency to exchange for skins and fun stuff, no real money needed);

-Some minor stuff.



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Hello once again! You know what's better than playing FNAF? Playing FNAF with your friends! Yes I spent the last weeks working on the multiplayer part of the game because I felt it was going to be the most difficult part but here's what you need to know:

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Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Update 2.627

New challenges & new effects!

Terraria