Game
FNAF: Behind the Masks

5 years ago

What's up everyone, first of all sorry for the delay but there's good news! This game has been in development for almost a month but as I'm working really hard on it, there's lots of progress each day (demo in a few weeks). Here's some extra information:


Done:

-Every animatronic mechanic (still looking for bugs to fix);

-The game main mechanics (power, fear, flashlight,cameras,animatronic roaming);

-The sound effects;

-Jumpscares;

-All the animations;

-First night shift.

To do:

-First day shift (should be easy);

-Some easter eggs;

-Bug fixing;

-Game balancing;

-Some visuals;

-Coins shop (in game currency to exchange for skins and fun stuff, no real money needed);

-Some minor stuff.



0 comments

Loading...

Next up

Hello once again! You know what's better than playing FNAF? Playing FNAF with your friends! Yes I spent the last weeks working on the multiplayer part of the game because I felt it was going to be the most difficult part but here's what you need to know:

phantom foxy pixelart

41 minutes

psycho

Last month I showed a small preview of a pre-overhaul post-night section from Evergreen. Here's another one. Some props here are being reused for the new Vault levels. (2022-2023)

We are under attack!

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Just a Pico sprite

Family band complete!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.