
What's up guys and welcome to this dev log!
In this case, we wanted to show a comparasion of the old and new version of the game logo
In the old version, it looked stretched and the "G" letters looked weird, but in the new version, it is more symmetrical
Next up
It's been a year since the last post. We're sorry to say that the game has not started it's programing yet. But here are some concept arts our artist did! make sure to follow him on insta (@/kotvls). And hopefully we'll update again soon, with more news.
Bandana Dee the Dream Friend
art comission.
Fan art for Foolish I'm feeling kinda better so I drew this
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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