Hello all!
If you’re still here after all this time that is.
Happy new year!
It has been a while since the last update and I wanted to tell you all about what I’ve been doing lately.
I have been sketching… a lot. I’ve designed all the rooms, environments, enemies, characters, props - everything. I’ve also made a few environments that have already been realised in 3D. Some of the enemies I’ve designed I am actually very proud of to be honest. I can’t wait to “accidentally” leak some concept art sometime soon ;)
I am trying very hard to tell you all about what I’ve been doing lately without spoiling anything. The thing is though, about 90% of the things I’ve been doing are heavily story-related, so don’t worry. The game isn’t stuck anywhere. It’s making a ton of progress actually, it’s just that I don’t want to ruin the experience for later!
This game is my own dream come true and I am willing to do anything necessary to make it the experience I want it to be.
I want to thank you all for giving my game a chance and I hope you love classic survival horror as much as I do. The feedback over the years has been quite overwhelming and it has really helped me a lot and I mean really a lot. This may sound like a bunch of empty words, but I truly mean it from the bottom of my heart.
Someone I want to thank in particular is this man right here, NitroRad.
If you haven’t seen his video discussing my game’s technicality (or any other videos he’s made), I highly recommend you check him out!
https://www.youtube.com/watch?v=XiZJ-9w5jrQ
I’ll try to put up a new devlog every once in a while. I’ll try to not keep them too far apart. I know the development has been going on for quite a while now, but I can reassure you, I will never let this game fall into the depths development hell.
Thank you for sticking around and I’ll try to have some more concrete information up soon!
Until next time.
Noah
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