Game
Stuck At The Bunker (Official)

2 days ago

What we have to say now..... (Final Devlog)


Its been exactly 21 days since the last devlog was published, but we are happy to report that we have completed lots of work in SATB. from the custom night, extras, etc. But our main focus for today is the custom night and extras.

Just like Mason's, Stuck At The Bunker will include 4 exclusive characters for the custom night, we have been teasing them for a while now. But if you wanna see for yourself when the game finally releases as a huge surprise, I will put up spoiler filters for each character. But if you hate surprises, you can just see what's in the spoiler filter.


Ennad

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First appearing in Mason's Remarxed as a forgettable enemy, he makes his grand return with a brand new design and carrying a ball with a scribbled face on it!

U'nN-A=MeD

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First starting out as a easter in in the original version and ending up as a selectable enemy in The Jokesters Night. We felt it was appropriate to include her as a custom night character in SATB. With the tone we are going for now, we have renamed her from this point on!

Sam

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Just like the Waddler from Mason's, Sam originates from Project: Jester but this time he originates from the 2023 version. We finally gave him a place in this game where he retains his prototype mechanic by flipping up the camera!

Hoppy

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The rabbit that fooled all of you from the start. He was the disguise for the very first version of SATB called 'Rabbit Inspection", and the one that lead to all of you knowing these characters......We knew we had to include him in SATB, and to pay ohmage to his true origin game (One Night with Funtime Bonnie). You have to use the mask to avoid him, but this time around you have to look at him at the same time!

We are sure that these characters will bring you endless joy!

Of course, we did cut out recolor for SATB's Custom Night along with Wilson from the OG version. For this time around I feel like Wilson has no role in the game as usual, sorry......

Now lets get on to how the Custom Night menu is laid out....

We have showcased the menu before, we are of course going for a unique direction for SATB's Menu. Open doors that lead you to different rooms.

Custom Night


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Custom Night's UI is severely different from Mason's. Instead of the challenged laid out. You use arrows to change the challenge. And to not confuse new player, if you leave your mouse out of the characters. Text will show up on how to make a custom challenge!

The other accessible door that can be entered in is....

Extras


Get to know more about the characters by reading their bios!

ofc we have shown sneak peeks of some of them when I was modding the shit out of Phase Connects Website, but I feel like I will show 2 of them in High Quality!

(No need for spoilers because I've ofc shown them off before)

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Characters that are not unlocked will be locked as usual!

Now unfortunately due to its massive file size of the game, we could not add the Behind the Scenes screen as to not grow the file size more. The game should just stay at 1.3 GB, I really want to have a game that anyone can play at the end of the day!

Why is this the final devlog you may ask?


Well believe it or not, WE ARE FINALLY DONE!

we have incorporated everything that we wanted for SATB and thus its ready to be released! Ever since we started development in September, we have worked really hard to bring out a superior sequel to Mason's and a superior remake!

And what we have seen of the game in its entirety, I fell like what that I just said is 100% true! At the end of the day, We truly hope that we won't disappoint with SATB! But ofc if you have any gameplay problems with it this time around, we will have no problem updating it!

Expect SATB to release next week as you are..... Stuck At The Bunker........

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bye for now.....



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