If you don’t know, we are working on the final product of the game and not continuing the minecraft version of the game. The people working on the game aren’t all that experienced so the game will take awhile to come out completely. That will also limit the amount of characters and stages in the game. The characters and stages that will be in the game haven’t been decided yet, and probably will be announced throughout game development when we finish working on them. Other things that will be limited or not make the game are the campaign, the game modes, and others. The game graphics will be 2D instead of 3D, mostly due to 3D being to hard to do in a game like this. The game will probably have DLC after game development, which will be extra characters and stages, and possibly other things. The DLC will of course be free and come in bundles that include multiple things at once. The amount of DLC that will be made for the game is unknown as of now, but will be a lot.
Next up
We are under attack!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Another house i made long time ago.
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Family band complete!
My D&D art for my family so far (WIP if you couldn't tell)
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
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