Game
4 Minutes at Fredi's ||: Reestablishment
2 years ago

Whatever-thly reminder that I am, indeed, still working on it. In fact, I've got the jist of the enemy frequencies per night, alongside adjusting the mask mechanic.

Even if I don't speak about it too often, remember that I am not abandoning devving this.




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If anyone is curious about the amount of foes to defend yourself against that will be in this game, I'll definitively say: more than a dozen.

And I just beat Dr. Zomboss' Revenge today... alongside Pogo Party & Wall-Nut Bowling 2. Holy shit I'm making good progress in that game.

haha cob cannon go PHWOOOOOOOOGNISKNGJNDG!!

Melon-pults are fucking awesome - they can hit Snorkel Zombies without the aid of meatshields. Absolute poggers.

(I assume other catapult plants can do it too, BUT for this level, I had Melon-pults - I used them & they're working out tremendously)

YETI ZOMBIEFFERK ROERRK()E( :D:D:D:D:

(i'm very happy that I got around to not just encountering him, but also killing him & getting him in the Almanac. Not the 1st time it happened, but it's still the best damn feeling)

If anyone's wondering: Nope, I won't release any demo for it. Not that I'm some toxic bastard, I just think that people can wait for it, because developing this game isn't too slow for me... Which does not mean I'm rushing it btw.

Fun fact: strategies pay off, apparently. This set up for Pogo Party that I've found on the web is doing very well so far. Also, for Wall-Nut Bowling 2, I've decided to "hoard my nuts" for when time comes*... which is how I've aced it 1st try. Zezze.

golden sunflower trophy :3333

...yeah, I feel like this game's release date may or may not be somewhere after October. Sorry about that, but my IRL stuff are my IRL stuff & can sting me in many unwanted ways...

For clarification: The 1st thing I've done for Fredi's 1 & will do for this one is designing the characters. Getting the simple things out of the way 1st just seems like the easier thing.