Whats a platformer without [BOUNCEPAD!!!]s?
Trampo Launchers are our custom home made[BOUNCEPAD!!!]s that arent automated!
Which means you can escape their bouncyness if you move away from them ANY time, even in the middle of a bounce path!
Next up
This took HOURS of my free time to figure out, mostly because the current code REALLY STRUGGLES to rotate the characters..
Probally should fix that sometime, huh?? But for now: here is some early zipwire prototype!!
Finally took the time to fix some shaders!
Been cooking today!
What could possibly go wrong? (Ice cream Dare) #dare #fail #animation #cartoon #platformer
Boss encounter!! (Animation test) Been working on this for a couple of weeks to put the models (and myself) to the test (both still need work)! #Animation #Cartoon #Lowpoly #BB1andCharge #BCsyncergy
Progress is being made on Anomalies 1!! Im starting to get O3DE a little now! The community has been helping me a lot!
Been working hard on an environment mostly intended for the animation project! The assets will probally be reused for Project Byte!
All of this is WIP!! #animation #blender3D #gamedev #BCSyncergy
DID SOME TWEAKS AND THE PIXEL SYSTEM IS FIXED!!
>Fixed a bug where Pixels were infinitely speeding up BEFORE you interact with them!
>Pixels magicially disappear when too far away from the player now!
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