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BB-1 & Charge Syncergy: Project Byte
7 months ago

Whats a platformer without [BOUNCEPAD!!!]s?

Trampo Launchers are our custom home made[BOUNCEPAD!!!]s that arent automated!

Which means you can escape their bouncyness if you move away from them ANY time, even in the middle of a bounce path!

#platformer




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This took HOURS of my free time to figure out, mostly because the current code REALLY STRUGGLES to rotate the characters..

Probally should fix that sometime, huh?? But for now: here is some early zipwire prototype!!

#godot #gamedev #BCsyncergy

After some reworking and simplifying of the foundation, I think I can get back to the FUN stuff now!

Speaking of which-!!

BOUNCEPAD!? ITS A BOUNCEPAD!! BOUNCY BOUNCY!! BOUNCEPAD!! BOOOOUUUNCEEEPAAAAAD!!! BOUNCY BOUNCY!!! BOU- [ 🧵1/ 2014 ]

#godot

Finally took the time to fix some shaders!

Been cooking today!

What could possibly go wrong? (Ice cream Dare) #dare #fail #animation #cartoon #platformer

SURPRISE!!! Test animation!!

Judge my quality harshly!!

#animation #cartoon #gamedev #mascot #cartoon

Boss encounter!! (Animation test) Been working on this for a couple of weeks to put the models (and myself) to the test (both still need work)! #Animation #Cartoon #Lowpoly #BB1andCharge #BCsyncergy

Progress is being made on Anomalies 1!! Im starting to get O3DE a little now! The community has been helping me a lot!

Been working hard on an environment mostly intended for the animation project! The assets will probally be reused for Project Byte!

All of this is WIP!! #animation #blender3D #gamedev #BCSyncergy

DID SOME TWEAKS AND THE PIXEL SYSTEM IS FIXED!!

>Fixed a bug where Pixels were infinitely speeding up BEFORE you interact with them!

>Pixels magicially disappear when too far away from the player now!

#platformer #lowpoly