so I just wanted to let people know whats going to be in the game..just so people don’t jump to the conclusion that i’m just copying the original fnaf 2
I not trying to copy it, the only things that are the same is the mask, flashing foxy, and the music box, however that doesn’t mean they won’t be modified.
also I wanted to say, mangle will actually be Toy Foxy in this game…meaning shes repaired. The music box will be able to be wound up on any camera instead of just one, what i’m hoping to get out of this is for players to look around on the cameras a bit more. The mask will probably be the one thats the least modified, when Toy Bonnie, Toy Chica, Toy Foxy, or Balloon Boy are in the vent blind spots they will all do a slide in
when Toy Freddy comes into the office he will take a little longer to realize your freddy…meaning he will stay in the office longer when he walks in, you know since he’s the new freddy…make sense
if Withered Bonnie or Withered Chica walk in, they will be fooled by the mask as always. Withered Freddy will act like Withered Foxy actually…the way he’ll work is you have to HOLD the flashlight on him until he goes away..he will not be fooled by the freddy mask since he’s freddy..DON’T FLASH HIM he won’t go away then. Withered Foxy will be the opposite of Withered Freddy…DON’T HOLD THE LIGHT ON HIM, YOU HAVE TO FLASH HIM!!!
i’ll leave the other mechanics for until the game comes out
cya :)
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
art comission.
Runestones: from concept to in-game model🗿
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Strange Umbrella
Why walk when you can jump?
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg










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