Game
The Wall
1 year ago

When my son and I made our first game for gamejolt I started planning with him the development of a game adaptation of my tale. It took a couple of years to investigate and write the script, and finally in 2024 we both started the project together.




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The Bunker is growing on a daily basis. We finally added the new Explore feature, so now you can be a real scavenger to protect your family from hunger. What do you think about this style of exploring?

The exploration mode in The Bunker is totally crazy!! The survival narrative experience now is also an adventure horror experience when you need to go out the bunker for looting. We are putting all sort of crazy stories into this part! Join our Discord!

This was a very early teaser trailer for the game. The final visual style wasn't still refined but the overall mood was already there.

In The Wall, an Artificial Intelligence controls the city — and it wants more than obedience. It wants your mind. This scene shows what happens when you fail to resist its influence in one of the minigames… when the line between you and it starts to fade.

The Bunker started as a visual novel with some extended mechanics in Renpy. Now I migrated it to Godot and it allowed us to enhance the gameplay beyond our initial expectations. Now looting places is a survival horror experience.PD:Icons are placeholders!

We have an updated LONG gameplay video for The Bunker. https://www.youtube.com/watch?v=sFPuEmidMMA Now with lots of extra gameplay features!

If you're exploring some ruins it's better to go with your loyal dog for protection. The Game Contest edition is about to be ready after working non-stop for more than 5 weeks. I think we never did something so powerful in such a hurry!

The game has changed so much since the competition that it looks like a different game. There are so many new options and features....

The neowiz contest is coming to an end and we're working without rest to proved the best version of what the Bunker could be. The game features so much mechanics now...And this is just the beginning.the game can be so much more...

Creating a highly narrative experience is really tough. We have created a graph to see all the interconections between the different conversations and paths you can have. Flags, dependencies and alternative narrations can be seen here!!