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92
4 years ago

When you forget to code a "trigger once while true" variable in your game... πŸ˜‚πŸ’€




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Here's another Bandit Trap inspired model I made in #Blender... Don't sit on this chair!!

Here's a time lapse of me modelling my #BanditTrap cupboard-boot trap I designed in #Blender!

The #pixel game "(You're Not) Welcome to Rennville" that I'm making with my brother @Lit-Lore-Studios now has a steam page! Wishlist here: https://store.steampowered.com/app/4421860/Youre_Not_Welcome_to_…

Lucky Tower Ultimate is a chaotic, comedy roguelite.Β Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!Β 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

Here's a screenshot of #MyBandit and #MyTrapper I made when testing Bandit trap! There's a GameJolt themed outfit for bandits, so of course I had to go for that!

#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

I made a fun furniture trap in #Blender inspired by Bandit Trap! What do you think?

So far I made two traps in #Blender inspired by Bandit Trap, but I want to make another so I need ideas!

Comment some ideas for traps and I might pick your idea and credit you... bonus points if you draw a concept of the trap!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Any guesses on what I'm making with my student in #Blender?