
When you forget to code a "trigger once while true" variable in your game... ππ
Next up
Here's another Bandit Trap inspired model I made in #Blender... Don't sit on this chair!! 
Here's a time lapse of me modelling my #BanditTrap cupboard-boot trap I designed in #Blender! 
The #pixel game "(You're Not) Welcome to Rennville" that I'm making with my brother @Lit-Lore-Studios
now has a steam page!
Wishlist here: https://store.steampowered.com/app/4421860/Youre_Not_Welcome_to_β¦
Lucky Tower Ultimate is a chaotic, comedy roguelite.Β Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!Β
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
Here's a screenshot of #MyBandit and #MyTrapper I made when testing Bandit trap! There's a GameJolt themed outfit for bandits, so of course I had to go for that! 
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Eveliusβs tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
I made a fun furniture trap in #Blender inspired by Bandit Trap! What do you think?
So far I made two traps in #Blender inspired by Bandit Trap, but I want to make another so I need ideas! 
Comment some ideas for traps and I might pick your idea and credit you... bonus points if you draw a concept of the trap! 
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Any guesses on what I'm making with my student in #Blender? 













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