Game
Cyberzones -Tesseract Engine Maps
10 years ago

Where time moves only when you move slow motion effect


command /
bind “Q” [gamespeed 10; hudgun 1; hidehud 1; onrelease [gamespeed 100; hudgun 1; hidehud 0]]

You can fight in slow-motion effect by adding command “/ bind…” or this line into the configuration file.
By default the slow-motion key is Q, make sure to change it if you don’t
want the Q key as your slow-motion key.

instructions:

  1. Open the file “saved.cfg”, found in the Cyberzones directory.
    (‘$HOME/.cyberzones’ on Unix-like operating systems,
    ‘Documents\My Games\cyberzones’ on Windows)

  2. Scroll down until you can see the list of BIND commands.

  3. Copy the line and paste it at the section BIND commands

  4. Change the key if you would like that. Just make sure that you’ve
    spelled the name correctly and that the key is free to be set remember the key
    must not be used by another BIND command.

  5. Save the file and run the game.

Using the function:

Keep the slow-motion effect key pressed while fighting. Your HUD (health, armor,
ammo) will not be shown when you are in slow-motion mode. Release the
key to exit slow-motion mode.

Bind this line to the CapsLock key.



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

So here's the first of the zodiac signs i will make for the next weeks.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Update 2.627

New challenges & new effects!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

My D&D art for my family so far (WIP if you couldn't tell)

not the greatest house, but it's a house! :D

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Got some fun collectibles in our game, Path of Kami!