Next up
Preview 5:
New room with faster encounter rates.
The enemies and music are from Final Fantasy Mystic Quest (just started playing it)
These enemies WILL NOT give EXP, but with drop GOLD and items to be sold.
Bug fixed the menus and maps.
New Battle BG.
Preview 1:
Fixed a few bugs with the multi battle system.
Fixed an offset with Noelle's Iceshock.
Changed the arena outline color.
Made a custom battle background sprite.
FINALLY implemented Single Bar Weapon critical hits, similiar to DeltaTraveler.
Mini Preview 1 (Bug fix)
I don't know why or how, but I found a strange bug with one of Vegetoids ACTs.
If you chose to EAT, and then defend with the rest of the party, it would HEAL Vegetoid by 119, not DAMAGE.
I fixed it now, but still....HOW?
Preview 2:
New main character. This character will have both magic and act, and cannot be removed or replaced due to fatal errors with certain things.
Added a special function that allows your main character to be named after your SAVE file.
Devlog Update and Video
------------------------------------------------------------
New Moldsmal encounter/cutscene Enhanced Moldsmal attack (for this fight) New Tabby talking animations.
Music by @TeamTranexOFFICIAL ! Check out his games!
Now looking for PLAY TESTERS!
Please follow the game and shout at me on my profile if you'd like to be a Play Tester.
You will get special access to early builds of the game, and it will be your job to find all those pesky bugs I may have overlooked!
I've had my time to grieve. I still have them for a few more days, so I've got to push through.
STAY DETERMINED, if you will.
UNDERTALE: Green Hell will be picked back up after Nintendo Direct at 10:00 AM today. (10 minutes from now for me)
Thank you all!
Phase 2 is now in the works.
Phase 1 still needs a bit of bug fixing, but that shouldn't take too long.
(OMG, Flowey gameplay before Deltarune?)
I'll post a vid once I've got it recorded.
OFF-TOPIC:
I made a short Sans animation because why not.
3 comments