Game
Empires in Ruins - The bastard child of 4X and Tower Defense

6 years ago

While far from being an RPG game, Empires in Ruins puts quite some focus on Sergeant Hans Heimer, the main character.


While far from being an RPG game, Empires in Ruins puts quite some focus on Sergeant Hans Heimer, the main character. During the campaign, battles, characters and events tend to be seen with the grumpy eyes of the Sergeant, often foggy from brandy and temper.

5d0979a3c62bc.png

The presence of Heimer on a battlefield or on a given province during a certain turn, will unlock abilities and modifiers otherwise not usable. During the campaign, Heimer will grow in experience and level in a fairly classic RPG progress style.

Almost each successful action taken provides a varying amount of experience points. From winning a battle to preventing a rebellious event, etc.The maximum reachable level is 20, and each 3 levels, starting from the 3rd one, the player will unlock one of the cooldown abilities that can be used in battle.

5d0979a599247.jpg

Unlock Cooldown skills (usable in battle) at:

  • Lvl 3 - Double shifts

  • Lvl 6 - Shouting&Bullying (Can only be used when Heimer’s leading the battle)

  • Lvl 9 - Pocket Money

  • Lvl 12 - Loot the corpses

  • Lvl 15 - Throw them Everything we have

  • Lvl 18 - -Call the Charge

With each level obtained, the character receives 7 to 5 (according to the difficulty level) stat points to distribute among its 4 main stats (Leadership, Empathy, Tactics, Management). No stat can be taken past 100%.

Leadership
The grip that Heimer has on his soldier and on the population. It influences:

  • Number of Knights (Call the Charge).

  • Level and number of officers.

  • Efficiency of bribing officers.

  • Officers loyalty.

  • Convert a conquered governor.

  • Prevent rebellious events.

  • Headquarter Authority bonus.

  • Shouting and Bullying efficiency.

Tactics
Sarge tactical ability on the battlefield. It impacts:

  • Knights Damage (Call the Charge)

  • Firerate bonus (Throw ‘em Everything we Have)

  • Tower and soldiers damage

  • Headquarter Authority bonus

Empathy
Heimer’s renown social skills in dealing with people.It affects:

  • Success chance in Officer investigations

  • Converting a governor from a conquered province

  • Determine Officer loyalty on first meeting

  • Headquarter Happiness bonus

  • Officers loyalty

  • Prevent rebellious events

Management
While management and logistic are not Heimer’s cup of brandy, he either learns something about it or face quite some issues.It influences:

  • Effect duration (Double shifts)

  • Efficiency (Double shifts)

  • Gold cost (Pocked Money)

  • Headquarter resources production bonus

  • Headquarter Food production bonus

A fifth stat can’t be influenced by the player and is only influenced by events and other specific in game situations

Luck

You can’t influence Luck, but luck has no problem in influencing you.
Every time there is a chance for random occurrence, Luck will be influencing it.
Make sure you step on the right amount of horse crap, it’s said to bring good luck.

5d0979a663133.png

 

Beside the stats described above, Heimer’s characterized by his relations with the factions at play in the campaign. First of all the internal faction of the Principality of Koth: Crown (representing the will of Prince Von Karlstein I), the Kothian Army (led by General Von Blutbergen) and the Church of Kaer (in the person of Archbishop Von Siemens-Gotsler).

5d0979b09665a.png
5d0979b13df8a.png
5d0979b1e8762.png

Then the relations with the folks of the Western Marches, and with the enemy forces as well, the Krovan Kingdom. The values do influence the loyalty of officers belonging to one or another.

So, from EiR land that was it, see you next time!
dr.H,Lead Designer



0 comments

Loading...

Next up

Work in moderation, play in moderation!🧐 As Ale Abbey’s Custodians, your brewlings ensure the monastery’s order and cleanliness, but that doesn’t mean they can't enjoy the perks of being a brewer! 🍻⛪

#indiegame #pixelart #screenshotsaturday

We did open up our latest beta testing, now only as a "closed" round on our discord channel. Wanna try our Campaign, Sandbox and Arcade mode ? https://discord.gg/neWuUG8

We're reworking the guidance/notification system for the player action based on testers feedback, we hope you guys will like it!

Amazing Next Fest results come with amazing feedback... And we hear you! Based on player feedback, we will be testing non-pixelated fonts in Ale Abbey for the sake of readability🍻⛪ Looks appropriate so far 👀

#indiegame #pixelart #screenshotsaturday

As our early access release approaches fast, the time has come to release our first Demo beta. For the very first time we make accessible to public the Campaign and Arcade mode...

We've been told time flies when you're brewing in Ale Abbey🍻⛪ Keep focusing on that😉 there'll be ways to flaunt your monastery's progress over time with these evolving facades #WIP

#indiegame #pixelart #screenshotsaturday

A quick screenshot directly from Ale Abbey's Brewery... well it's scene-based UI, that is🍻⛪ And you bet that smile says it all!😉

#indiegame #pixelart #screenshotsaturday

Ale Abbey's demo is about to garner us 50k wishlists on Steam's Next Fest and we're prepping a brew just for that!🍻⛪ With 100lt at a time, you can help with your brewery in the demo😉 👇

https://store.steampowered.com/app/2789460/Ale_Abbey/

#indiegame #screenshotsaturday #pixelart

Curious to see how the new battlefields looks like?

Sketching some new styled promo assets, what do you guys think?