Game
Five Nights at Freddy's 4: Ultra Custom Night
23 days ago

While I put more work into v2.0 I have reworked a couple Aggressive mechanics that are likely not gonna work well with nights with Aggressive enabled.


The animatronics that needed reworks are Nightmare Freddy, Nightmare Mangle, Plushtrap/Nightmare BB, Molten Freddy, Withered Foxy, & Nightmare Lockjaw. I haven't figured out mechanics for Plushtrap/Nightmare BB & Molten Freddy, but for the ones I did come up with, I'll list them below.

Nightmare Freddy - You must repeatedly flash the Freddles to make them leave.

Nightmare Mangle - They can also appear at the bed. In this case, use the flashlight until their static noise fades away.

Withered Foxy - He now knocks from the Plush Hall, making the knock sounds quieter if you aren't at a plush hall.

Nightmare Lockjaw - After doing his regular attack enough times, he will groan & play hide and seek in the dark the next time he attacks. Take the batteries out of the flashlight and wait for him to appear. Then, scroll to where he is until a static noise is loud. Then, wait for him to leave.

When I figure out mechanics for Plushtrap/Nightmare BB & Molten Freddy, I'll make a follow-up post revealing those new mechanics.



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This controller in the image will most likely be an alternative way to play v2.0 if you don't want to use keyboard & mouse!

The idea randomly popped into my head while working on the game and the fact FNaTI But Dumb was gonna have controller support lmao

remade the header for 1.0, its not much but it should hopefully be more appealing than it was before lmao

this will not stay forever btw, when 2.0 comes out this WILL be replaced with the 2.0 header

ill probably redo the thumbnail when 2.0 comes out

Finished up the ONWYN 1 cast!

I'm pretty happy with these models though I've noticed some inaccuracies I may go back and fix at some point.

Credit to thudner, the UFMP team, and the model porters for various model parts.

This was going to be a planned Limited Visibility challenge, where your vision would be limited to just a flashlight like in FNaC 3, but it was scrapped due to being more unfun than interesting. It was then replaced by Faulty Flashlight.

2026.

As the challenge gets developed, I will say it is meant to be one of the hardest things ever. Here is a teaser at Dug's mechanic for this specific challenge. I will post more teasers as time goes on, so look out for these kind of posts.

hint at a new nightmarionne mechanic for 2.0

i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

you can customize the key you use for the flashlight

js a misc qol thing i added cus why not

NOTE: You can't use Escape as a key, & you won't be able to leave the Options menu until you select a key. (you can still Alt + F4 tho, it js wont save)