Game
Empires in Ruins - The bastard child of 4X and Tower Defense




6 years ago

While testing the new towers, the new color scheme and some polishing, we did wonder. Why not to take some screenshots to show around? And here you go!




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Nothing makes your Fermentines happier than a cold ale🍻⛪ And this leads players to 2 ale types in Ale Abbey🧐: low quality, simple, and cheap or high quality, complex, and empowering. Not judging, just observing😏

#pixelart #screenshotsaturday #indiegame

A long time ago, in an Abbey far far away🍻⛪ an Abbot had his eyes on a much bigger prize (totally not a moon btw). Ready for that major space-brewing opera update anyone?😇

#indiegame #pixelart #tycoon

What's in the flask?

We're reworking the guidance/notification system for the player action based on testers feedback, we hope you guys will like it!

Sometimes you win, sometimes you lose... but maybe the best part is the ales we brew along the way!🍻⛪

Concept art of an entirely new mechanic coming soon-ish to Ale Abbey😉

#indiegame #screenshotsaturday #pixelart #tycoon

The reason we implemented multiple walk paths was for you to walk next to or BEHIND those busy with work, Brother Marcus...🤦

Well, at least the rest of Ale Abbey's little brewers seem to get it!🍻⛪

#indiegame #tycoon #screenshotsaturday

We're three days away from Ale Abbey's launch on Steam!🍻⛪ That's about as long as it takes Brother Mansenius to brew his first ale (in-game time ofc)! Watch and learn now... it'll be your turn soon😉

#indiegame #screenshotsaturday #pixelart #tycoon

UI never looks interesting, but if it's practical... sign us up! Adding niche features that make Ale Abbey cooler is always a pleasure🍻⛪ As is choosing the right stash of ingredients when brewing😉

#indiegame #screenshotsaturday #pixelart #tycoon

As our early access release approaches fast, the time has come to release our first Demo beta. For the very first time we make accessible to public the Campaign and Arcade mode...

Sketching some new styled promo assets, what do you guys think?