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16
Game
Absolute Resolve
3 months ago

while the player sprites are like mostly place holder, (imo needs touchups by someone experienced :] )
This is good progress to what i vision this game being.
The tile art is official




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fixed player desync! Lets gooo

Made a working news feed! Just place holder stuff for now. (It uses my public github repo to get the sprite and text)

Debating wether i should switch to pixel art for Dust matters Just a thought for now, but its more likely If i do switch I might reuse DRID assets idk. The Battle Background looks cool in pixel art

*slowly* adding multiplayer. This is just a testing ground, but it took me like 15 hours straight to get to this point. Still buggy... But its progress!

Small update, realized that the dash blur wasnt working. Heres a screenshot of how it currently looks.

Battle Box Rework :]

Made some progress this week, i cant wait to make more! I'll leave a lil dev log of my progress and stuff.

Battle engine wip

Deciding on how big the screen space should be, this might be the way i go (Dont mind the mixels with the menu for now)

A sneak peak of the battle engine :]