
16
Next up
Working on a new Fight mechanic, far from finish but i wanted to lean away from rng and make it more skill based.
*slowly* adding multiplayer. This is just a testing ground, but it took me like 15 hours straight to get to this point. Still buggy... But its progress!
Casting Spell mockup
fixed player desync! Lets gooo
Eepy (v2)
Made some progress this week, i cant wait to make more! I'll leave a lil dev log of my progress and stuff.
just a concept
Toying around with a different art style
Small update, realized that the dash blur wasnt working. Heres a screenshot of how it currently looks.











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