Next up
Over the past few days, I wasn't sure where I was going with my current project, but now I know for sure what I want to do with it.
...SO I'M MAKING IT A DATING SIM BABY!!!
Death now has a little more flair to it.
Nothing like big red text that stares you in the face and tells you that you lost.
Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.
Development on a trailer is underway, and hoping to have the game out by the end of the summer at the latest!
Provided without context.
Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?
The door is finally open.
What awaits Eric in this final area?
And what of his cheese?
The trailer is complete!
It will be published at launch, which hopefully won't be too long. The only thing keeping me is a few music tracks.
Equipping stuff works, woo
Small development update (Slowing down/semi-hiatus?)
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