Next up
Jellybeans.
Here's some of the concept arts of the game some of which are almost a year old at this point. I wanted to share them because I know from myself that people enjoy to see how game ideas were created/developed before the full release. So here ya go!
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It sure does seem comfy.
I've revamped the dialogue box! Gotta say, everything pays off when you don't rush it.
First image is the revamped one. Other is the old.
first we mine then we idk
im making a retro styled mining game with bosses and stuff
cave generation (again)
There's nothing reliable to lead your path in Nonebit. Other than the pure energy of Nonebit itself, ironically.
marionette in my style.
i may or may not shade it
Where the energy is most unstable and raw, where the bits and bytes are forsaken. Welcome to The BOOT. It's a place filled with energy consuming slugs, data storing plants and enemies who chase you 'til you're nothing but a faint piece of spark.
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