Next up
Dialogue and shop systems are done. Actual game design starts now
I changed the way how energy receivers works. Now they need a battery inserted to power a specific object instead of energy boxes. Also I improved their looks too!
Here's some of the concept arts of the game some of which are almost a year old at this point. I wanted to share them because I know from myself that people enjoy to see how game ideas were created/developed before the full release. So here ya go!
Jellybeans.
Hey everyone, I've made a 16x16 input prompts pack which includes controller, keyboard and mouse buttons.
Here is the asset pack: https://misticloud.itch.io/misticlouds-16x16-key-prompts
Where it all began... In a dark, thunderous night. In a dark, lonely room.
There's nothing reliable to lead your path in Nonebit. Other than the pure energy of Nonebit itself, ironically.
FREDDYFAZBEAR?!!!!?!!?!?!!?!
That slug literally has more life experience than me.
cave generation (again)
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